Strona do gry MAJ 1926 na BoardGameGeek
: wtorek, 12 stycznia 2010, 21:25
Forum historyczno-wargamingowe
https://strategie.net.pl/
Pewnie nasi kolejarze tory rozkręcali, żeby wsparcie do Wawy nie dojechało ^^Umpapa pisze: P.S.: A wiesz, że Konin jest na mapie strategicznej?
Z ciekawości, jak to działa?Umpapa pisze:Poza tym IMVHO dziwnym pomysłem sa Karty Pól Bitew.
Mało symulacjonistyczne.Each board can hold up to two objectives of its type (political objectives in the political board, military objectives in the military board). If there are two objectives of the same type active, each of them has to be defended by a different side. When an objective is activated, it is placed in the appropriate side of the board, depending on which side
attacks and which side defends.
When an objective is activated, the markers are placed in the positions indicated in
the objective itself: Diplomacy in the case of political objectives, Resistance Points (units
and tens) and Resistance Turns in the case of military objectives. During the game the
markers are moved to reflect the evolution of these concepts.
The maximum value for Diplomacy is the value indicated in the political objective card
itself. The minimum (and initial) value for Diplomacy is (marked in red). If it reaches
the maximum value, it cannot decrease again.
The maximum value (and initial) value for the Resistance Points is the value indicated
in the military objective card itself. The minimum value for Resistance Points is . If it
reaches the minimum value, it cannot increase again.
The maximum value (and initial) value for the Resistance Turns is the value indicated
in the military objective card itself. The minimum value for Resistance Turns is . If it
reaches the minimum value, it cannot increase again.
Resistance Points. Defense of a military objective. The goal of the attacking side is
to reduce the Resistance Points to in order to win the objective.
Through the game Resistance Points may increase or decrease, but they can never
exceed their initial value (indicated in the military objective card itself) nor their minimum
value ( ).
Resistance Turns. Time needed by the defending side to secure the control of the
military objective. The goal of the defending side is to make the Resistance Turns drop
down to before the Resistance Points do the same. Resistance Turns decrease each
turn, but only if the current Resistance Points are at least half their maximum value
(rounded up).
Activating an objective. Indicates intention of starting the fight over a political or
military objective.
An objective may be activated by any side (each one has different activation conditions).
When activated, the objective is placed in the appropriate board.
An active objective is the one placed on a board. The rest are either resolved or not
yet activated objectives.
A resolved objective cannot be activated again.
Activating conditions. Indicates conditions to be met by either side in order to activate
the objective.
Political objectives are activated based on the number of characters without military
bonus that are present in the rearguard. The time this condition may be ignored is when
the enemy loses Diplomacy and there is no active objective where Diplomacy may be
moved.
Military objectives are activated based on the number of armies in play (attacking side)
or in limbo (defending side).
Nie wiem. Serio. Postaram się, bardzo mi zależy, bo mam dopięty nawet marketing, w tym redaktora z Rzepy.Czy termin wydania gry Maj 1926 czyli rok 2011 będzie dotrzymany ?
Podstawowe założenia zawsze są bez wątpienia słuszne, cokolwiek by mówili playtesterzy.Jak przebiegają testy gry, czy inspirują do jakiś zmian czy też raczej przekonują o słuszności założeń ?